Synopsis:
While backpacking across Iceland with his nephew
Sean, scientist Trevor Anderson (Brendan Fraser)
finds a cave that leads them deep down into the
bowels of the planet. The explorers go on a
quest to find out what has happened to Trevor's
missing brother, also a scientist. Along
the way they discover a fantastic and dangerous
lost world in the center of the earth.
The Freak's
Rating: C+ : The last film that I saw in 3D
was James Cameron's Monsters of the Deep.
My wife & I traveled to the Minnesota Zoo IMAX
theater to see it and donned obnoxiously large
yellow glasses to view it in all its glory.
The technology has progressed quite a bit in
only a few years and the Real 3D technology in
Journey is far easier to experience. Given
a pair of glasses that are sized more like a
cheap pair of sunglasses you'd find at a gas
station, you are no longer as distracted by the
equipment and can focus on the experience.
I giggle at the idea of someone seeing a movie
called Journey to the Center of the Earth 3D in
2D, but apparently there are those out there who
have and will. Some theaters are too cheap
to spring for the print and glasses, resulting
in many experiences of this film being FAR lower
than they should be. There are so many
shots in this film specifically created for the
3D version, that audiences will spend the bulk
of the 2D movie wishing they'd sprung for more
gas to get to a better theater. Without
the 3D experience, I rate this a D at best.
The concept of Journey is its biggest strength.
Falling into the center of the earth and trying
to find your way out, all the while encountering
unique creatures and unknown danger is a
captivating idea. It is only when Brendan
Fraser speaks that you remember you are watching
a horrible version of this story. Had he
lived long enough to see this interpretation of
his story, Jules Verne would vomit violently at
it. Dialogue is horrendous throughout and
Brendan Fraser seems to struggle through each of
his lines, trying hard not to laugh at the
absurdity of them. The only bright spot in
the writing is that the hero, Trevor, isn't made
to appear to know everything (ala Indiana Jones)
and does stumble occasionally, needing help from
his fellow explorers.
Fraser, somehow labeled by studio execs as an
action hero (I still don't get that one),
muddles through the role of Trevor Anderson and
the supporting cast is dreadfully stale.
They don't have much to work with, but even the
cute guide from Iceland (showing potential in
her first minute of screen time) sputters out
her lines with all the skill of a mediocre high
school thespian. Directing in Journey is
decent, with camera angles setup as nicely as
you'd expect for a film weighted so heavily on
the 3D element. Angles are smooth and cuts
are decent, with one exception that an editor
somewhere should be fired for. In the
print that I viewed, there was a scene where the
young boy walks into a desert area where he
disappears right in front of your eyes.
The entire audience with me collectively put
their hands in the air in wonder for a brief
second.
The 3D experience is what saves the film, as I
said above, and keeps it just above the middle
of the road. Scenes where dust stirs in
the cave and where things jump at you are
created extremely well. Had you punched up
the dialogue about 8 notches (on a 10 scale),
you'd have had a solid B movie here. As it
stands, it is one I would only recommend if
someone asked...for the experience alone.
Seeing this one in the theater will be the only
way to see it, so if the 3D aspect intrigues
you, you'd better buy a ticket for it.
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